Am I missing something, or is there really no option to randomize panning of a 2D sound definition? For example, we’re making background ambience for a PSP game, and we create a 2D event with looping background sounds and some randomized 2D one-shots, but there doesn’t seem to be a way to actually randomize the one-shots…We can draw a curve via the event-layer-effect, but that’s not really random…
- Symbiotic asked 10 years ago
It is possible to set the 3D Position randomization in the sound definition properties, but currently there is no way to automatically randomize panning of a 2D sound definition.
I have added this issue to our tracker, and we will look into implementing it some time in the future (can’t give you a date yet, sorry).
- Guest answered 10 years ago
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