I’m been trying to implement the method from [url:2njdbbmc]http://www.fmod.org/wiki/index.php5?title=Simulating_Distance_With_set3DOcclusion[/url:2njdbbmc], but I’ve run into an issue with setMute.

If I setMute(true) a particular eventCategory or even the master eventCategory and then later call set3DOcclusion on one of its channels, it appears that the sound unmutes itself. Is this a bug? Can someone confirm this?


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