I created a nice interactive musicsystem for my game in fmod….
now i want to turn the volume of the whole music down in order to make the other sounds audible. where can i do this….??? there is no event for the musicsystem, in which i could control the volume.
the musicsystem send the signal in the global reverb….where can i control the amount of wet level for the musicsystem?
the music is loud as hell and i have no control about these two important things…..please help me …..thank you a lot!
- blefffi asked 9 years ago
[quote="pcorvo":2or0ouu3]Is there still no way to tell the music not to go through global reverb?[/quote:2or0ouu3]
Unfortunately not. The issue is still in our tracker, so I have bumped the priority.
How high is the priority of this issue for you?
[quote="anations":rda4s8fy]I worked around by creating 3 groups. Music, UI, and SFX. Instead of using the system reverb properties, I created a new reverb DSP effect and tied it to the SFX group.
Hi there – would you elaborate slightly on this? Did you create an event category for each, or event group? If so, how are you including events (as opposed to audiofiles) in the Interactive Music section?
Thanks in advance for your time.
- onesilverbullet answered 9 years ago
The ability to control music volume and reverb levels has been added for our next release of designer and the API. The levels can be set via sliders in the Music tab in designer and the API functions MusicSystem::get/setReverbProperties() have been added to modify the wet and dry levels at runtime.
- Guest answered 8 years ago
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