can i use fmod geometry engine with hardware sounds? i want as option EAX occlusion. Also, do you have in the planns improve geometry engine to handle sound diffusion more naturally? for example, in real world i can listen sound when i stay behind corner, but in fmod i must somehow emulate this behavior (create one special object for the corner).
Thanks you for your work!
- Alex_s asked 10 years ago
- You must login to post comments