A while back I made a thread asking how to remove a clicking sound that occured between sound loops… (My setup is in this thread)
http://126.96.36.199/forum/viewtopic.php … highlight=
Well, it all worked rather well but today, someone reported a problem with this file:
I have confirmed there is a tiny gap, bordering on distortion, between the loops with FMOD while it’s fine in Audacity. The gap is actually much larger than the original (tick) reported in that last thread.
I’m pretty sure I used 4.21 (I forgot to record the FMOD version number I used for my last compile)
- icuurd12b42 asked 10 years ago
Oh… Unfortunately I do not provide support for this tool or its files (fsb?) in my gm fmod wrapper dll (It’s just too sophisticated for my user group and I don’t think its even doable in the context of the game engine it’s for). So I must ask again if there is a fmodex native way I can achieve this.
A custom dsp maybe? I have never done one but I can surely give it a shot. All I need is someone to point me to the right approach.
And I must inquire as to any other file format that will not loop seamlessly.
We have established that wav files loop properly, what about the other ones?
It’s really weird because I had tried a few file formats and they "seamed" to loop properly. Perhaps the way they (the files I tested) ended and restarted prevented me from finding this out early on.
the only way you can get an mp3 to loop is to encode the end of the sound first, throw that bit away so the encoder is primed, then encode the file.
There’s no way mp3 is just going to loop without special encoding, and that’s what fsbankex does for you.
That thread used .wav pcm files so its not really related to mp3 looping issues.
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