My question, I made a gun sound using two sound instances in eventeditor! The frist instance is an oneshot sound and second sound just ending sound! How do I make first instance stop immediately when playing the second instacne sound! The event behavior just like stop previous and play next one!
Thanks waiting for the solution
- Mageduke asked 10 years ago
I need a little more info about how you intend to trigger these sounds.
The player presses the fire button:
- do you want to hear oneshot gun sound immediately followed by the tailing sound?
- or do you want to hear the oneshot continuously until the player stops firing, then you hear the tail-off sound?
Instead of describing the event structure, tell us the effect you want to hear.
Then I can suggest a solution.
- templar answered 10 years ago
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