The game engine we use uses setFileSystem to make the EventSystem load files in it’s propriety .pak format.

The problem is, we now also want to use fmods own filesystem for internet streaming, and I can’t find a way to do that simultaneously without abandoning .pak files (for the fsb files at least), or creating a second System just for internet streaming (which I understand is not recommended).

This would seem like a common problem, but I could only find this thread about it: [url:35y31lfh]http://www.fmod.org/forum/viewtopic.php?t=9053&highlight=filesystem[/url:35y31lfh]
Problem is, loading of event resources seems to be done internally in the Event System (nowhere to set the FMOD_CREATESOUNDEXINFO?):

Am I missing something here?

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