Home » Questions » Channel::getWaveData, before or after DSP chain?
If I add an effect to a channel’s DSP chain, and later call getWaveData, will the array contain effected data or dry data?
It should be the wet data because the wavedata is obtained from the Channel DSPHead unit.
If I add the channel to a channel group, and use ChannelGroup::addDSP to add a reverb, can I access the dry data with Channel::getWaveData?
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