I have a quick question about the Ignore Geometry setting.

We’re not using any geometry / occlusion in our game.

Will FMOD apply any extra processing to events that do not ignore geometry? IE would a project with everything set to ignore be slightly more efficient than the same project where everything does not ignore geometry?

We are presuming it won’t make any difference, but thought it would be worth checking as resources are tight.

Thanks in advance for any help.

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