I have created an Event for a character that has the following sound definitions in it:
The event works with a short, looping walk animation so the sounds are oneshots.
I always want the footsteps to play, and that is working great. But what I want to do with the grunts is add a % chance to play, say, only 10% of the time per walk cycle.
My question is, is this handled with the spawn time slider in the sound definition properties?
Thanks to whoever may know the answer to this question!
- ZMan asked 9 years ago
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