Am using fmod in the ogre graphic engine, but can’t seem to get 3d sounds working correctly. The 2d sounds work fine, but 3D sounds are only being heard if placed in range of where the listener spawns. I am assuming this is because Fmod is not being linked to the 3D position changes of the camera. Does anyone know how to link these two things together?
- thegingerdom asked 7 years ago
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