I’m getting an access violation error just after I call FMOD::System::release(). Is there a known bug with the current release of the FMOD Ex API?
This is the essence of my initialization code for setting up my FMOD::System object –
m_FmodSystem->init(100, FMOD_INIT_NORMAL, 0);
// Load and play some sounds
I can’t understand what’s causing an access violation. Leaving out the release() call altogether means everything quits nice and clean!
Any help would be great.
- stefan_s asked 7 years ago
Do you have any other things that should be released <prior to> as well? groups, occlusion geometry, etc.
It’s not a clean exits not to call system release but on Windows it’s not a big deal. Better have a clean exit. But it’s best for you to have a seamingly clean exit (to the eyes of your users), not calling release.
There has to be something going on in your code somewhere. I have no problems myself.
- icuurd12b42 answered 7 years ago
This should not be causing an access violation please send us a minimal reproduction of the error to email@example.com and we can take a look.
You don’t have to close before release, release will call close internally if it hasn’t already been called.
Every OS should reclaim all the memory allocated by a process when it closes, but it’s still good practice to clean up after yourself.
- Guest answered 7 years ago
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