I’m a new FMOD user and I have a question. I’m making a sound wrapper for a game demo that I’m doing in school and wanted to have the option of setting the volume of the sound effects and the volume of the music that will play in the game seperately. I noticed that with FMOD I can set the individual volume of my .wav files whenever FMOD loads them into memory. This is probably a really silly question but I was wondering if there is any possible way to adjust the volume of all of the .wav files after they are loaded into memory while not affecting the volume of the FSOUND_STREAM that I have playing in the background? I know that there is a master volume setting that you can adjust but I want to be able to change the volume of the sound effects and the music seperately. I thought about it for a while and couldn’t come up with a solution (I also haven’t completely finished reading through the docs that come with FMOD so I might end up answering my own question in a bit).[/b]

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