Home » Questions » How to capture game sound
I am trying to capture game sounds from the fmod. So we have a running game and we would like to save sounds from the game into the separate file.
Is there a good example how to do that?
Can you please provide any link to the sample code for capturing and writing it to the disk (.wav file)?
Check the custom DSP example.
Instead of changing the volume in that example, copy from in to out, but also capture that data and write it to disk.
If you want an idea on how to write to wave file, see recordtodisk example.
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