im new to fmod and i am trying to put some engine noise into a real electric vehicle. I used some recordings on/offload with a combustion engine and build myself a good sounding engine with Designer.
Do you have some hints, how to program this, so that fmod uses the rpm (and load) value from a sensor build in the car?
At this stage I have a PC running inside the car. Is it also possible to use "other hardware", where i can put the software of the interactive sound engine on?
- GoodVibration asked 7 years ago
That sounds like a cool project. As audiodev said you’ll need to connect the sensor to the PC some how and the pass those values into FMOD using EventParameter::setValue. I’m not sure what kind of tips you’re looking for, but feel free to ask any questions you have along the way.
Is it possible to control the sound in Fmod designer using Open-Sound-Control (OSC)?
I have a running Simulink-model, in which i get the values for rpm, and acceleration. OSC could help me send this information to the designer. As i have seen in this video (http://www.youtube.com/watch?v=_-iuXILTU08) it is possible to control the sound on an iPhone using the 127.0.0.1 connection.
Is it possible to do this the otherway around, so that i can control the sound in designer, with the values from the car-data?
Thank you for your advices.
My problem is, i am kind of new to the whole programming. I worked a little with C++ and Matlab in the past.
Do i see it right, that i need to build a program, which passes those values from the sensors using EventParameter::setValue and then "controls" my built engine sound (.fev/.fsb)?
I am reading the EX manual at this moment, so this question could seem somehow simple for you, sorry for that
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