I can’t listen to my events using my reverb definitions from de reverb defs window, without building and opening the .fev in the event player.
I have connected through the profiler and I can see my events are not being processed through the reverb component. 👿
In FMod 3 it was just activating the reverb and play the event, but the same dos not apply to Fmod 2010.
My current version is 4.32.02.
What am I doing wrong?
Does anyone know how to do it, without building?
Thanks in advance,
- jeangengnagel asked 7 years ago
I was going to say it works ok in windows, we’ll check if it is working or not in mac. Is this for mac?
Check your wet/dry mix in the 3d event property sheet.
I can press the play button in the reverb screen and hear it on 3d events in my project without a problem.
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