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Is it possible to let an event play until it is finished before the listener angle updates, even if I move around the listener in the 3D world? I have about 25 sound instances laid out on an event and as the listener moves around the event it plays the beginning of each sound instance until the listener finished moving. I want the event to finish playing and then the next triggered event to start playing according to the current listener angle parameter and just ignore the rest of them.

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So to clarify, you’ve set up a listener angle parameter, but only want it to be used upon playing the sound back for the first time, and not updated afterwards? That is not possible.
What is the angle parameter controllilng? volume, a dsp effect parameter? The programmer could possibly work around this.

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