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[b:152cdnvq]Detailed description:[/b:152cdnvq]
It is possible for end users to disable their audio hardware acceleration. This produces audio stuttering in directsound, since it is designed to mix into a low latency 50ms buffer, but is being forced to use an emulated 200ms latency buffer.

[b:152cdnvq]Solution 1:[/b:152cdnvq]
1. Specify in the game’s documentation that hardware acceleration should be enabled for best results.
Drawing the end user’s attention to the setting can help limit the frequency of the issue causing users problems.

[b:152cdnvq]Solution 2:[/b:152cdnvq]
1. Use FMOD_CAPS_HARDWARE_EMULATED to detect disabled hardware acceleration.
2. If appropriate, present a message to the user indicating that hardware acceleration is disabled.
Drawing the end user’s attention to the setting can help limit the frequency of the issue causing users problems.

[b:152cdnvq]Notes:[/b:152cdnvq]
(No relevant example, tutorial or documentation exists for this issue.)

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