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Hi guys,
I’m new on this forum.
I am using fmod designer about half of year.
Now I am implementing ambients to game.
And I’ve got a small problem with behavior of events.

What should I do if I want event played once per 15 seconds? I used to set spawn time in sound defs. but:
1) I can set between 0-18 000, and I don’t know how many seconds is this.
2) if I use sound def multiple times and in different events I want different times, I can’t set it in sound defs.

So, I wanted to do this in event tab (spawn intensity and spawn intensity randomization)- but they doesn’t work for me.
effect "spawn intensity" also doesn’t allow me to set it precisely.

Can anyone help me?
Greetings from Poland
James

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Hi James,

Create a multitrack event. Add a sound instance at the start of the layer and add a parameter to the event. Right-click the sound instance and open the sound instance properties, set Loop Mode = Oneshot. Right-click the parameter and parameter properties. Set Maximum value = 15, Velocity = 1, Loop behaviour = Loop.

This should create a multitrack event where the sound triggers once every 15 seconds.

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well I don’t know if it will solve this problem.
In this way I can’t set randomization… – I want to use this feature for ambients (for example crickets).

How about option "spawn intensity" and "spawn intensity randomization" in Event- why it doesn’t work for me?

Thank you very much for help anyway.

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You can have randomization inside the sound instance. Just double click the sound instance and it will send you to the Sound Defs tab which allows you to set up the randomization.

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no no, I mean randomized time of play (like spawn intensity randomization).

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[quote="Jakuda":2ceu9alb]What should I do if I want event played once per 15 seconds? I used to set spawn time in sound defs. but:
1) I can set between 0-18 000, and I don’t know how many seconds is this.[/quote:2ceu9alb]
James, Spawn Time is measured in milliseconds, or thousandths-of-a-second, so if you want an event to spawn exactly once every 15 seconds, just set the Spawn Time to [15000,15000].

[quote="Jakuda":2ceu9alb]2) if I use sound def multiple times and in different events I want different times, I can’t set it in sound defs.
So, I wanted to do this in event tab (spawn intensity and spawn intensity randomization)- but they doesn’t work for me.
effect "spawn intensity" also doesn’t allow me to set it precisely.[/quote:2ceu9alb]
Spawn Intensity acts as a multiplier to the Sound Def’s Spawn Time property, so if you set the event’s Spawn Intensity property to 2, all spawning sounds in that event will spawn twice as often – meaning that a Sound Def whose Spawn Time property is [15000, 15000] will spawn once every 7500 milliseconds, or once every seven-and-a-half seconds.

In order to set Spawn Time on a per-event basis, set the Sound Def’s Spawn TIme property to a value that’s easy to handle mathematically (for example, [10000, 10000], or ten seconds), and set the Spawn Intensity of events that use that Sound Def to simple multipliers of that value (in the same example, 0.9 would mean 9 seconds, 2.2 would mean 22 seconds, and so on).

The Spawn Intensity Randomization event property is the value by which the Spawn Intensity event property varies up and down each time the sound spawns – so, assuming that the event’s Spawn Instensity is set to 1, setting the Spawn Intensity Randomization to 0.1 will mean that the spawn intensity will vary between 0.9 and 1.1. If a Sound Def in that event had a Spawn Time property of [10000, 10000], its effective spawn time would be [9000, 11000], meaning that the time between that sound spawning and spawning again would vary between 9 and 11 seconds.

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