0
0

I’ve looked at the music tutorials 9 and 11, but I’m still not sure what the links between cues really do. For example, if Cue B is linked from Cue A and Cue A is looping, there still needs to be some interaction from the game to invoke Cue B, just like you would do for a Sound Def. What additional functionality does the link provide? Are there any other tutorials that cover this?

  • You must to post comments
0
0

Hi danika,

The connections exists between Segments not Cues, but you are right that the game has to interact with the music system to change which path it follows through the music, this is done using the Parameters.

The terminology can be a bit confusing so I’ll just cover that so we’re both on the same page. The ‘Cues’ are used to trigger music, they are the yellow boxes on the Scene Editor. Connected to each Cue is a ‘Theme’ (the grey box connected to the Cue). Clicking the spanner on the Theme will take you to the ‘Theme Editor’ where you can create and connect Segments. These links between segments are conditional based on ‘Parameter’ values. If you click the spanner on a Segment a pop up window will open showing the Segment Properties. This window contains a section called ‘Segment Links’ which shows the conditions for each of the links from the selected Segment.

  • You must to post comments
0
0

For an example of the potential uses of links between segments and themes, I reccomend this tutorial ([url:15q666wt]http://www.youtube.com/watch?v=u46jhFh58oc[/url:15q666wt]) from Stephan Schutze.
[youtube:15q666wt]http://www.youtube.com/watch?v=u46jhFh58oc[/youtube:15q666wt]

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.