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One of our our players recently reported that if he changes the Windows playback device while our game is running the sound does not properly transition to the new device (for example switching between speakers and a G930 headset). I wouldn’t expect this to work, except that he says ours is the only game he plays that has this problem.

Is it possible to make this work in FMOD without too much headache (i.e. without reinitializing the entire sound system)?

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Do you mean changing the "default device" in the Windows control panel?

If so, changing that will not affect FMOD apps, it’s only a default for future playback, not an output switch.
If you want to switch FMOD output at runtime you can use System::setDriver.

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Thanks for the response. After doing some more research, I’m guessing that the games where this works are probably running in software mode and calling setDriver when they detect a change.

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