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Hi,
Now I am trying to add music in game.
When I watch videos on you tube I see 2 ways.
Some people create one .wav with many channels, insert them as event, and using parameter bar playing music with background, later with another and another layer.
-I don’t know if it’s enough to impement music in game with dynamic changes between themes, variations, events like death, fight, idle, another world etc.

In music module it’s a bit different. It allow to play concurrent tracks, start one theme with another on specified bit.
But I found one problem (I suppose). In events with channels – all of them play together (but some of them are faded out) so in 60’th second all layers play exactly after one minute from start.
In music module when one track play 60 seconds, and I am adding another -then this second one play from 1 second.

Can any one explain me how does it work, and if I understand it properly.
Take care,
James

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Hi James,

Yes that is correct, there are two ways to add music. There are examples which come with FMOD Designer, if you open on examples.fdp you can play around with both the Event based music and the interactive music system.

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hi. Thank you for an answer
so there is no way in music section to use functions like adding another channels to play simultaneously from start? set volume or other effects?

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