Now I am trying to add music in game.
When I watch videos on you tube I see 2 ways.
Some people create one .wav with many channels, insert them as event, and using parameter bar playing music with background, later with another and another layer.
-I don’t know if it’s enough to impement music in game with dynamic changes between themes, variations, events like death, fight, idle, another world etc.
In music module it’s a bit different. It allow to play concurrent tracks, start one theme with another on specified bit.
But I found one problem (I suppose). In events with channels – all of them play together (but some of them are faded out) so in 60’th second all layers play exactly after one minute from start.
In music module when one track play 60 seconds, and I am adding another -then this second one play from 1 second.
Can any one explain me how does it work, and if I understand it properly.
- Jakuda asked 5 years ago
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