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Hi,

We’ve had a number of reports of people using Logitech G35 headsets not getting any sound. Before I put in a purchase request for a £110 headset, I thought I’d check to see if anybody else has come across this issue? I found this archived post that mentions something similar:

[url:30njj2zp]http://forums.steampowered.com/forums/archive/index.php/t-1735132.html[/url:30njj2zp]

I’ve verified that our game works fine on Vista 64 with onboard Realtek HD audio set to everything from stereo to 7.1 surround.

Thanks,
Charles

[b:30njj2zp][i:30njj2zp][size=85:30njj2zp]Charles Blessing
Senior Programmer
Team17 software Ltd.[/size:30njj2zp][/i:30njj2zp][/b:30njj2zp]

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Hi,

Haven’t had any issue with the Logitech G35’s here. Actually I use a pair for my day to day development without any issues with output.

I’m using windows7 64bit.

Cheers

Wayne

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Hi,

We’ve finally got a pair of these headphones, and sure enough, they don’t work with our game. Everything seems to go fine right up to the point that FMOD::EventSystem->init() is called, at which point there is an exception inside FMOD because something is trying to read from the address 0xbaadf00d. There’s no additional information spat out in the debug window.

Do you have any ideas about what I could do to track down the cause of this?

Cheers,
Charles.

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Hi,

For the sake of helping out anybody that finds this thread in a search, the issue was resolved by updating to a newer version of the API (we released on V4.32.00).

[quote:1nzb5bk0]02/03/11 4.32.09 – Stable branch update

  • Windows – Fix crash if using G35 headset in Windows Vista/7.
    [/quote:1nzb5bk0]

FMod support helpfully pointed this out to me and recommended we update to a newer version (V4.32.20) which fixed the issue and required no extra work on our part.

Thanks FMod 😀

Cheers,
Charles

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