0
0

For various reasons, I need to individually compress around 10000 sounds to CELT format and create individual CELT files our game can download on demand (to be played by FMOD).

Are there any tools available to do this? Or source code/libraries? I’ve looked on the CELT home page, but am not sure what version of the codec you use.

Andy

  • You must to post comments
0
0

We only support Celt inside FSBs, so you would need to use FSBankEx or FSBankExLib to compress the sounds.

Our command line version of FSBankEx (FSBankExCl) can be used to achieve this easily. Just put all the source wav files in a directory (e.g. C:\Source) then use the following:
[code:30hx1b97]fsbankexcl.exe -build-mode m -o C:\Output C:\Source[/code:30hx1b97]

This will compress each source file to its own FSB of the same name and put them all in C:\Output

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.