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So I have a project on iOS and the developer is using Unity. I would really like to use FMOD Designer. From what I can see, FMOD is the "core audio engine" for Unity, yet it doesn’t support Designer. What does this really mean.? Are features such as randomization, sound definitions, pitch shifting via parameters available? If so, how are they implemented without Designer? Does the programmer need to do the bulk of the work? I looked into this earlier, and there seemed to be a work around with some third party DLLs. Is this still the case?

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Hi JHedges,

No it’s not [i:1rq0hvn1]currently[/i:1rq0hvn1] possible in Unity, although it is planned for the future: http://feedback.unity3d.com/forums/1579 … ntegration.

You would have to contact UT directly to get an idea of the timeframe they have for that feature.

It may be possible to do a side-by-side integration, if it is possible it would require buying an FMOD iOS licence ($500), and manually integrating the FMOD Event API into the game. This has been done on other platforms, I’m not certain on whether it has been done on iOS before.

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