Hey folks, I am a noobie coder using XNA for a my honours project. I am studying Audio Technology so my background experience in coding is still limited but I am making progress
I was using XACT but I am finding it limited as I need surround sound capabilities to implement my project properly.
Is there any way at all I can use FMOD with XNA and C#? I have read websites saying there is a thing called a "wrapper" and something called P/Invoke, as well as a "loadfrommemory" C# example, but I am finding it hard to find any information on these.
Any information would be greatly appreciated!
- kAh00t asked 7 years ago
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