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Hi all, I’m teaching game audio to a group of students at a technical college for audio, and am trying to come up with a final project for them. I was thinking of making an ‘interactive radio dial’ in FMOD, and I’d give them a theme and ideas for each radio station. What I’d like, however, is for each station, which will be its own sound def, to loop, but not restart each time they move the parameter marker over it. For example:

I set the minimum-maximum parameters to match those of commercial radio dials. Then, as I move the parameter marker around the multi-track event, amidst static, I’d hear each station, as they’d each be a few songs or 5 minute radio broadcast looped. Now, just like in real radio, I don’t want to leave a station, and then come back and have it start all over again, I’d like it to continue on.

I know one way of doing this is to just keep the sound def playing (i.e.-stretched across the entire length of the multi-track event space), and just mute the volume when not on that ‘station’. Is there any other way of doing this? I’d prefer it if I wasn’t playing 5-6 or more audio files all at once. Is there a way for a sound def, set to a loop, to stop and remember its spot for when the listener comes back to it?

Thanks a bunch!

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You could just have one multichannel file playing like this: http://www.youtube.com/watch?v=qOyag-LvhxM

Other than that I’m not really sure how to do it. I can’t think of a way to pause/seek a sounddef inside the event editor.

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