When I call Sound::getName it comes back as (null). The documentation says that initializing with the FMOD_LOWMEM flag will cause this, but I’m not doing that. Is there anything else that will cause the names to not be present?
These sounds are being played through the event system and at one point I was getting the names correctly with getName. I’ve since upgraded FMOD and our sound designer has made a lot of changes in the project files, so I’m not sure if it was something I changed, a compatibility difference between FMOD versions or the expected behavior for certain types of sounds.
- m4x0r asked 7 years ago
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