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I may be wrong but I believe FMOD may be messing with the system sounds in my app. For example, when I type on the keyboard after setting up FMOD, i do not hear the ‘tap’ sound, same thing in the UIPickerView when selecting different indexes.

I have tested this on several devices and the sounds are on and enabled on each.

We have dug into the problem and the only thing in our app that could possible mess up the sounds is FMOD..

Any suggestions or thoughts?

Thanks

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Sorry, haven’t heard this issue reported before. We don’t really have any control over the system sounds, they are meant to be controlled by the OS.

Do you have this problem with our examples? If so, is it tied to a particular phone or OS version?

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[quote="mathew":fcjd02hn]Sorry, haven’t heard this issue reported before. We don’t really have any control over the system sounds, they are meant to be controlled by the OS.

Do you have this problem with our examples? If so, is it tied to a particular phone or OS version?[/quote:fcjd02hn]

The devices we are using are all on 5.0 or higher; I do have an old iPod Touch with 4.3.2 on it which I am going to test out when I can to see if maybe one of the iOS updates messed with something and I will let you know.

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The issue arises when setting the sessionCategory to FMOD_IPHONE_SESSIONCATEGORY_PLAYANDRECORD

When that is set, no system sounds play (keyboard clicks, picker view clicks)

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I think there is an issue with iOS 5.0, on the Apple forums I’ve seen people reporting system sounds not working when using kAudioSessionCategory_PlayAndRecord which is what happens when you use FMOD_IPHONE_SESSIONCATEGORY_PLAYANDRECORD.

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