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Hi,

It can run on iphone simultor properly, but crashed in ios device(iphone4 and ipad2 and iphone 3gs).
Does FMOD’s ios branch was already stabled, and does anyone figure out the same problem yet?

[FMOD VERSION]
Stable
Version: 4.38.05

and

Development
Version: 4.39.05

[PROJECT]
FMOD Programmers API -> examples -> 3D
FMOD Programmers API -> examples -> fsb
FMOD Programmers API -> examples -> maybe others
and my personal project

[IOS DEVICE]
iPhone4(4.2.1)
iPhone3GS(4.2.1)
iPad2(4.3.5)

[CRASH AT]
FMOD_SystemCreate((FMOD_System **)system); Thread 1: Program received signal: "EXC_BAD_INSTRUCTION".

call statck:
[ViewController viewWillAppear:]
FMOD::System_Create(…)
FMOD::Memory_DefaultMalloc(unsigned int, un…)
0x000622c0 push {r7, lr}
0x000622c2 mov r7, sp
[b:owv3y9jl]0x000622c4 bl <_Z20FMOD_OS_Memory_Allocij> —-> Thread 1: Program received signal: "EXC_BAD_INSTRUCTION".[/b:owv3y9jl]
0x000622c8 pop {r7, pc}
…..

[EDIT]
Xcode version 4.1
iOS SDK version 4.3

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We’ve had another user on the forum report this too, could you try using a newer version of Xcode?
We use 4.2 to build the FMOD libs, perhaps there is an incompatibility?

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