If I create a sound sample, create a channel out of that, and then call FMOD_Channel_AddDSP to it, then the channel’s output when played, must go through the DSP every time it is played.
Is there a way to preprocess this output so that this last step isn’t necessary? The DSP parameters remain constant, and it’s much easier to apply DSP effects programmatically than by hand.
- phlee asked 5 years ago
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