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I just installed Fmod for the first time, and my first program with it worked like a charm! I hadn’t done any sound programming for a long while and I wasn’t looking forward to digging into the DirectSound api again!

So my question is this. After installing Fmod I have a directory My Documents\FMOD SoundBank Generator\Cache with a zillion files with extension .fobj. What are these? I tried using one with createSound() but it didn’t recognize it. The name look like they are sound files, but can I do anything with them? Why are they there?

Thanks,
–gary

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They are cache files. FSBank encodes the sounds individually before joining them all together and adding the header to create the FSB file. These files mean you don’t need to reencode the entire bank when you make a small change like adding or removing a waveform.

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Thanks for that prompt answer. Now I just need to find out what the heck a sound bank is and what I’m supposed to do with it. :roll: I’m using Fmod with .wav files. (I was in a hurry to code so I haven’t read the documentation yet.) My project is a just-for-fun hobby project (I’m a retired game programmer).

–gary

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FSB (FMOD Sound Bank) is a high performance container format which you can use for faster and more efficient loading. FSBank generates FSB files, you can load these in your game instead of the wavs.

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