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Hi, I am very interested in using Sandbox and F.mod for creating soundscapes, I have only briefly looked at the software but it looks really exciting.

Here are some things I would like to do, could someone tell me if any of my ideas would be possible?

1/ I have a Xbox adapter for my PC which allows you to play PC games using the Xbox controller, can I use it to navigate environments within Sandbox as well?

2/ Can you import 3d models or other planes in to Sandbox?

3/ How accurately can you recreate sound reflection and diffraction, for example the way sound behaves when a source becomes obscured by an object (Wave theory).

Does any part of the application take in to account things like the angle of reflections from surfaces? (Ray theory) or different surface types and their reflective properties? Stone, earth, metal etc.

If anyone could hazard a guess, or offer me any advice as to how likely I would be able to replicate these types of acoustic environments I would be very grateful, ideally I would like to use an app like soundbox in which I could import 3d models so I could explore how different sound sources react within/around different modeled acoustic environments, is this possible?

Thanks

Coda.

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Hi Coda, welcome to the FMOD Forums.

1/ Yes, FMOD Sandbox uses standard first person shooter controls so an XBox adapter which remaps WASD/mouse to ABXY/joystick should work just fine.

2/ Unfortunately this is not possible. FMOD Sandbox is just a simple environment where you can play multiple sounds and walk around. We had hoped to take it further but just haven’t had the time to do it and I don’t think we will any time in the forseeable future.

3/ We offer support for geometry based sound occlusion and 3D reverbs. These can be used in combination to create immersive audio environments. Accurate simulation of reflection and refraction of sound in real time is beyond the scope of our product. We have a strong focus on performance and this kind of simulation can get very expensive.

[quote:30csf292]If anyone could hazard a guess, or offer me any advice as to how likely I would be able to replicate these types of acoustic environments I would be very grateful, ideally I would like to use an app like soundbox in which I could import 3d models so I could explore how different sound sources react within/around different modeled acoustic environments, is this possible?[/quote:30csf292]
You would have to write all the environment simulation your self. FMOD is extremely extensible so this is definately possible, writing a custom DSP would allow you to control the effect of the environment on the sound.

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