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Hi,

Sorry for my English but I am French

I have to synchronize loops of 6000 points with addSyncPoint . When I used FMOD version 4.06 it was 3 seconds but with FMOD 4.40 requires 45s. Is this a bug?

I tried to add points in reverse order but i have same problem and I must synchronize in my application.

what can I do?

Think You

😀

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Do you mean that the addSyncPoint method is slower in the newer version?

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yes in the new version the method addSyncPoint is slower.

[code:m2t60iv9]
for(int Cmpt = 0 ; Cmpt <= Bdd2->QueryPR2->RecordCount ; Cmpt++)
{
PR2_TpsDeclenchement = Bdd2->QueryPR2->FieldByName("Declenchements")->AsInteger;
PR2_PositionParole = Bdd2->QueryPR2->FieldByName("PositionX")->AsInteger;
PR2_Placement[Cmpt – 1] = PR2_PositionParole;

        FMOD_DCS_Result = FMOD_Sound_AddSyncPoint(FMOD_sound3, PR2_TpsDeclenchement, FMOD_TIMEUNIT_PCM, IntToStr(Cmpt - 1).c_str(),   &amp;(PR2_PtSynchPR[Cmpt-1].PtSyncPRmode2));

        Bdd2-&gt;QueryPR2-&gt;Next();

}
[/code:m2t60iv9]

Have you got an idea of the problem?

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