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Hello,

I am trying to run the pitchdetection example for the iphone simulator through xcode and keep getting this error. I’ve included the whole console log. I have linked the /api/lib/libfmodex_iphonesimulator.a library. Does anyone know what this error means?

[Session started at 2012-03-18 08:23:13 -0400.]
2012-03-18 08:23:15.518 pitchdetection[426:207] 1
2012-03-18 08:23:15.522 pitchdetection[426:207] 2
FMOD: SystemI::init : FMOD Ex Version: 00044003
FMOD: SystemI::init : maxchannels = 32, flags = 00000020, extradriverdata = 0x0
FMOD: SystemI::close :
FMOD: SystemI::close : Stop all sounds
FMOD: SystemI::close : Remove miscllaneous DSP stuff.
FMOD: SystemI::close : done.

FMOD: OutputCoreAudio::init : Initializing…
FMOD: OutputCoreAudio::prepareAudioSession : Setting override to force output through main speaker while recording.
FMOD: OutputCoreAudio::init : Done.
FMOD: SystemI::init : Set up software engine
FMOD: Thread::initThread : Initializing FMOD mixer thread. priority 1
FMOD: Thread::initThread : – Stacksize 49152. Stack pointer 0x0 : usesemaphore = 1 : sleeptime = 0
FMOD: Thread::callback : * FMOD mixer thread started
FMOD: Thread::initThread : done.
FMOD: SystemI::init : Set up emulated output
FMOD: SystemI::init : create the channel pool
FMOD: SystemI::init : Set up streamer
FMOD: Thread::initThread : Initializing FMOD stream thread. priority 2
FMOD: Thread::initThread : – Stacksize 49152. Stack pointer 0x0 : usesemaphore = 0 : sleeptime = 10
FMOD: Thread::callback : * FMOD stream thread started
FMOD: Thread::initThread : done.
FMOD: Profile::init : Profiler listening on port: 9264
FMOD: SystemI::init : done

FMOD: SystemI::createSoundInternal : filename = : mode 0000044a
FMOD: SystemI::createSoundInternal : exinfo->cbsize = 136
FMOD: SystemI::createSoundInternal : exinfo->length = 480000
FMOD: SystemI::createSoundInternal : exinfo->numchannels = 1
FMOD: SystemI::createSoundInternal : exinfo->defaultfrequency = 48000
FMOD: SystemI::createSoundInternal : exinfo->format = 2
FMOD: SystemI::createSoundInternal : 18 codecs found. Scan all until one succeeds
FMOD: CodecUser::openInternal : attempting to open user codec..
FMOD: CodecUser::openInternal : Done. format = 2, channels 1, frequency 48000, lengthpcm 240000, blockalign 2.
FMOD: SystemI::createSoundInternal : Format has 0 subsounds.
FMOD: SystemI::createSoundInternal : Create as FMOD_CREATESAMPLE
FMOD: SystemI::createSoundInternal : creating subsound 0/0
FMOD: SystemI::createSample : mode 0000044a length 240000 samples, lengthbytes 0
FMOD: SystemI::createSample : subsamples = 1, channels = 1
FMOD: SystemI::createSample : subsample 0. output = 0x6015248
FMOD: SystemI::createSample : mSoftware = 0x6015248
FMOD: OutputSoftware::createSample : lengthpcm 240000, lengthbytes 0, channels 1, format 2, freq 48000, mode 0000044a
FMOD: OutputSoftware::createSample : done
FMOD: SystemI::createSample : done
FMOD: SystemI::createSoundInternal : No name found in file, use filename.
FMOD: SystemI::createSoundInternal : done. OpenState now = FMOD_OPENSTATE_READY.

2012-03-18 08:23:16.764 pitchdetection[426:207] 3
FMOD error! (48) Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii).

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Thanks for the bug report, this problem has already been fixed pending our next release (which will hopefully be today).

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