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Hey!

Still pretty new to FMOD and have watched many tutorials but one thing has always puzzled me which is when you would use a SIMPLE EVENT, MULTI-TRACK EVENT and SOUND DEF…

For example and correct me if im wrong please, i see it as:
Simple Event: Sounds for one-button push effects (e.g. Gunshot, or in the case of the beloved "Mario" franchise, person pushes "A", mario jumps, Activates "Simple Event – Jump" sound"
Sound Def: Are Simple Events able to be used in Multi-Track Events?

Finally, Multi-Track Events: Atmospheres and sound scapes using various Sound Defs? and should these be from the perspective of the environment? (e.g. Heres the sound of a "Bathroom", transitioning to the "Kitchen" to "Outdoors"?

Sorry if these are silly questions but yeah…

Cheers,
Giovanni

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[quote="gandriuzzi":wy7w8n4m]Simple Event: Sounds for one-button push effects (e.g. Gunshot, or in the case of the beloved "Mario" franchise, person pushes "A", mario jumps, Activates "Simple Event – Jump" sound"[/quote:wy7w8n4m]
Simple events can actually be made to loop or spawn, so they can also be used for ambiences and other non-oneshot sounds. The "simple" thing about simple events is that they lack a lot of the features that multi-track events do, and so consume fewer system resources. (You can read more about this here: [url:wy7w8n4m]http://www.fmod.org/forum/viewtopic.php?f=8&t=14909[/url:wy7w8n4m])

[quote="gandriuzzi":wy7w8n4m]Sound Def: Are Simple Events able to be used in Multi-Track Events?[/quote:wy7w8n4m]
Nope. We were planning to make it so you could, but we didn’t due to being very, very busy with Studio. Co-incidentally, Studio does allow you to put events within other events. In the mean time, Sound Defs are very much like simple events, so in most cases you can just make a sound def with the same properties as a simple event and put that in the multi-track event.

[quote="gandriuzzi":wy7w8n4m]Finally, Multi-Track Events: Atmospheres and sound scapes using various Sound Defs? and should these be from the perspective of the environment? (e.g. Heres the sound of a "Bathroom", transitioning to the "Kitchen" to "Outdoors"?[/quote:wy7w8n4m]
This sounds like you’re asking about a specific way of implementing ambiences using multi-track events, but I’m not sure which possible implementation you mean. Could you possibly give us some more detail?

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