we’re using fmod version 4.38.06
We built a fmod designer project with 3 multi channel events for background music: outside, inhouse, menu.
In a testscript I do something like this:
FMOD::Event *event_outside; char* outsideEventName = "Project/Music/outside"; result = eventsystem->getEvent(outsideEventName, FMOD_EVENT_DEFAULT, &event_outside); ERRCHECK(result); char *eventName; event_outside->getInfo(0, &eventName, 0); printf("eventName: %s", eventName); result = event_outside->start(); ERRCHECK(result);
The result is that the eventName that is printed out is not correct and event_outside->start() returns an "invalid handle error".
If I replace the outside event by one of the other events (inhouse or menu) everything works fine.
If I start the intro event first and then try to start the outside event, fmod hangs in an endless loop ( event->start() ).
- Pegamode asked 6 years ago
Some more info:
The "invalid handle" was an error in the test script … the event always freezes fmod on event->start().
We put the outside sound file into a separate sound bank and then it works fine.
Is there a limitation in the sound banks???
- Pegamode answered 6 years ago
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