I’m very new to Fmod and video games and I’m currently learning CryEngine and Fmod. I’d like to improve the audio source localization in my scene, which will rely for a great part on binaural sound (it is meant to become a sound installation). I read that it is possible to "connect" VST plugins to Fmod, and I’m interrested in connecting Ircam/Flux’s Spat which does a very good job at spatializing sounds. I wondered if anyone has ever tried it and if it works.
Second question: if this doesn’t work, I’d like to change the HRTF filter used by default in Fmod (which, from what I read, is just a lowpass filter activated when the sound source goes behind the player’s head) for a real HRTF wich would be more accurate. I read you can change init flags to use software HRTF or that you can buy MyEars third party app, but will it work with CryEngine? Indeed I talked with a programmer earlier (he’s not specialized in sound implementation) who told me that CryEngine uses a built-in version of Fmod, so it cannot be changed.
I precise that I’m a sound designer and a real noob at programming (you probably understood by reading me^^), I just need to know if all of this would work and perhaps if it’s a hassle to get this to work.
Thank you in advance
- Tolomai asked 5 years ago
FMOD does support VST plugins, but for spatialization, it probably wouldnt work, as the issue would be getting FMOD to stop spatializing itself, and it would need the 3d information passed to the plugin. FMOD Studio is being set up so you can replace spatialization on the user side for this type of thing.
MyEars may not work as the updated versions of FMOD are not in the public Cryengine release I think (i’d have to see what version was being used) but you can use MyEars with the game as an outside virtual soundcard plugin, without even needing FMOD involved.
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