When I was using previous versions of Designer, I had it set to PC when I built because there weren’t many choices for platform, everything worked fine. The current version that I use has PC, iOS, Android and every format under the sun to choose from. Since I don’t fix things that aren’t broke (yet), the platform PC has been working when I build.
When would it be necessary to switch to a specific platform such as Android or iOS when I build for the programmer? (ie. Are certain features missing when I switch platforms?)
Besides the obvious of choosing the proper platform when you build, what are the differences and/or advantages of building to specific a specific platform?
Thanks ahead to all for viewing.
- halfasemitone asked 4 years ago
Certian settings of banks and events are set per-platform, meaning that you can customise your project so that it builds differently depending on the requirements of the platform. For example, many mobile platforms tend to have relatively limited resources, so it’s useful to be able to build complex multi-track events as basic multi-track events for those platforms. Also, some settings are exceptionally appropriate for certian platforms, but not others. The XMA compression format, for instance, is useful when building for the Xbox 360, but is not available for other platforms, as it is a proprietary format.
The Designer 2010 manual notes which properties and settings are platform-specific in their descriptions. You will have to manually set all of these for each platform you intend to build for – unless, of course, the default settings for that platform are to your liking.
A Multi-track Event is considered ‘Basic’ if it contains one sound def, one track, no parameters, no effects, and no user properties. Basic Multi-track Events benefit from the same optimizations as Simple Events at run time. For a detailed explanation, I reccomend you check out this topic: [url:28kwtzq7]http://www.fmod.org/forum/viewtopic.php?f=8&t=14971&p=50977[/url:28kwtzq7].
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