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Hey guys,

I’ve done some light searching in the forum and didn’t see any results but perhaps I’m looking under the wrong keywords. Apologies if this has been covered before but my question is pretty straight forward:

I’ve created a set of music cues and all of their behaviors/logic within the Music tab of Designer. I need to upload my audio source as well as the FMOD build files to my client’s computer so they can start testing this stuff in the game. The only problem is my audio source file path is different from theirs (mainly due to I’m on a Mac and they’re on a PC).

With the event systems it’s very easy to re-point FMOD to a new audio source directory so you can rebuild on a new machine. Does the Music tab have a similar method? Here’s what I’ve tried:

1 – updating to new path under the Project Properties where all of the audio source files are located (names are all exactly the same).

2 – tested the cue and it wouldn’t play.

I do know of a work-around: Going to each Segment and updating the audio source file there but that could take a while and I’m wondering if there’s a faster method. Any suggestions?

Thanks!

Nathan

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Hi Nathan,

Here’s a link to the forum post regarding your issue.

viewtopic.php?f=8&t=14927&p=50843&hilit=%27Audio+Source+Directory%27+property#p50843

I’d use method No.2 because it goes through all the banks that you are going to build and it asks you to choose the path accordingly. If you have the files in folders, then you’ll end up batch finding a bunch at a time, but it will save you the work of going into every segment and relinking the file that way. TRUST ME IT’S EASIER.

Another thing I might add is that when I say build, I mean build as in the last step before you hand off to the programmer. Not build as in, make a new .fev and start building events, segments, etc. I was half awake when I was trying to clear that up with the FMOD guys regarding the ambiguity. 😛

They’re super busy working on Studio so I’m assuming that they will incorporate spotlight with the search on a Mac (hint hint feature request ahemm). Till then, this is the non obvious way to relink audio.

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Excellent!

Thanks!

Nate

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