Yeah, your’re right, Pierrick, I misunderstood your problem.
I checked the Wave-Header, and all is OK, (44.1kHz, 16Bit, etc.) but the Compression Code was set to $FEFF, I tried it with $FFFF (for experimentals) and $0001 (non-compressed), but there was no chance to import it to samplitude, although this would be a nice function. With $0001 it was interpretated as a noisy mono-file 😕
In samplitude you can make surround-panning, but all Surround-channels are handled as seperate mono-files, wich you can route to different hardware-outputs for Hardware-Encoding or to an host-based AC3-Encoder f.e. But an ‘all 5 Streams seperate in one file’-type is not supported. Isn’t it similar to DTS ? 5.1 in one stream? But I don’t know an DTS-Audio-Editor (and I don’t believe, there is anyone)
I think you have to write your own prog to listen to this files, or not to work with 5 channels in one file. FMOD (and I think no other soundengine either) cannot do this, because you would have to open 5 outputchannels and then play one of your file’s channels on each outputchannel. One FMOD-instance can open just 2 channels (L/R)
So there’s no reason to use such a file, but to have all channels in one file.
Perhaps it would work to open 3 FMOD-instances for 6 channels and then send to 5 of them a mono-stream from your file ……………
THe wave header is 0xFFFE, meaning WAVE_FORMAT_EXTENSIBLE. This is the header format one should use for writing multichannel or high-bit-depth wave files.
For rendering such a file, I only know windows media player that handles properly this kind of format: each sound is placed on the appropriate channel (front left, surround right etc.).
Handling only one wave file is easier for me… since ac3 and dts are able to do that (as well as aac, MPEG-2 multichannel), and some software are able to process them, I don’t see any reason why multichannel wav files are not supported by softwares.
Damned! I have to do it by my own… and editor and renderer… (since fmod does not support this!)
Check out Samplitude at [url:3omifirv]http://www.samplitude.com[/url:3omifirv]. I think it’s the best audiosoftware in the world. Read the feature-list and get an idea of what ‘object-oriented’ work with audiomaterial means!
One year ago there was a full-working-30-days-trail-out-version of version 6.0
Check out Samplitude at [url:ufbt7wom]http://www.samplitude.com[/url:ufbt7wom]. I think it’s the best audiosoftware in the world. Read the feature-list and get an idea of what ‘object-oriented’ work with audiomaterial means!
One year ago there was a full-working-30-days-trail-out-version of version 6.0[/quote:ufbt7wom]
Thank you for your reply.
I’ve tried this software, nevertheless it does not support multichannel sounds.
I’ve added some file examples there
You can test and see what happens with your favorite sound editors…
I’m not able to find any that works properly with these samples.
Apparently only Audacity supports opening these files… but export is not allowed…
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