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If sound instances are imported from older projects the autopitch value is incorrect, it shows as a small fraction of what it should be (0.34 instead of 1515.55 in designer) which causes it to get pitched up really high.

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Hi,

Thanks for reporting this bug. We have just release a new patch release of Studio with a fix for this. It is available for download at http://fmod.com/fmod-downloads.html

Thuan

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