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I’d like to be able to add drag/drop support from studio to our editor, so you could hook up an event by dragging from designer to our game editor.

It seems like you’re using the windows drag/drop apis, but the data associated with it is just a single byte of 0xff.

If you could make that an xml block or a simple string that was just like "Event={4F85A924-F7D2-438E-A8D0-C6C744737276}" it would help with engine integration.

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Sure thing, that’s a great idea! We’ll add it to the roadmap.

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Somewhat related to this:

Being able to select ‘open in editor’ from the game editor and being able to quickly see it in fmod studio. Perhaps this could be done with a command line opton on fmod studio.

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