Hello! I’ve found that some of my sound events may have FMOD_EVENT_STATE_CHANNELSACTIVE state without FMOD_EVENT_STATE_PLAYING state after I stop them. It’s pretty strange, because at first I stop them with Event::stop(true), and at second, these events has no fade out time. I experience this behavior at FMOD 4.42.03. In what case can Event have channels active, but be not playing?

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