OKay, I have read every posts on the forum about this error — setting up FMOD on XCODE for IOS, and it still confuse me a lot.
Basically I was following this page http://bleepsandpops.com/post/844791918 … -4-project , follow step by step closely enough but it still give me the same dylb everytime.
dyld: Library not loaded: @rpath/libfmodex.dylib
Referenced from: /Users/macmini9/Library/Application Support/iPhone Simulator/6.0/Applications/1429B564-626C-443D-A0DF-………/Myappname.app/Myappname
Reason: image not found

It seems that my dylib file is no where to be found, right? how do I fix this problem?
I looked at your playing sound demo, it doesn’t even use the command line tools. But somehow if I follow viewtopic.php?f=7&t=14404 the step you mention here, I get errors. Doesn’t make any sense to me. Does it a necessary step to use install_name_tool on run script at all? if so, how does it really works??
I already spent like 10 hours just to port my win32 project to IOS and not working.. It’s getting retarded for me so I have to come here begging for help. any help will do.
I love fmod a lot, I am building a game that using spectrum analysis and Fmod help me a lot. Cannot image what to do without it. But wouldn’t the world be better if we have a clean neat little tutorial page that explain how to set up fmod on IOS and really works?

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never mind, the problem is that I follow a MacOC tutorial but I am building an IOS project. And IOS project doesn’t use dylib.
http://www.sundh.com/blog/2011/08/set-u … -in-xcode/ this page perfectly solve the issue.

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