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One of the usages of of the cues/keyoff parameters was if you were making an engine sound, you could make it start up and shut down naturally.

This introduced an issue though, if you want to create a car who’s engine is already running (perhaps loading a save game near cars) then there is no easy way to skip the startup sequence.

With the named cues, could we get a feature to start playback at a sustain point, or advance to that cue? That way we could just advance to the engine sustain cue and it would be a solution for this problem.

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Hi clevijoki, thanks for the suggestion. Named markers and cues are in our plans, and will be coming soon.

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