Newbie here –
Is it possible to have a engine start sound, engine run sound (with RPM / load parameters) and engine shut down all within one complex event using sustain / key points?
Or is it best to have three separate events for engine start, run and stop?
if three events are used, is this possible to do within FMOD?
The first event starts playing (engine start).
A point or trigger is set during the first event which starts the second event (engine running) with a crossfade between the two events
Basically what I want to do is get a seamless blend from the starting sound (first event) to the engine idle sound (lowest RPM, second event)
Thanks for your time.
- Dgreve asked 5 years ago
- You must login to post comments