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Newbie here –

Is it possible to have a engine start sound, engine run sound (with RPM / load parameters) and engine shut down all within one complex event using sustain / key points?

Or is it best to have three separate events for engine start, run and stop?

if three events are used, is this possible to do within FMOD?

The first event starts playing (engine start).
A point or trigger is set during the first event which starts the second event (engine running) with a crossfade between the two events

Basically what I want to do is get a seamless blend from the starting sound (first event) to the engine idle sound (lowest RPM, second event)

Thanks for your time.

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Actually wast just looking at the latest version of Studio, and the help file had an example of a spitfire engine from startup to shutdown. Is that file available in the examples?

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