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I did a search but didn’t find exactly what I was looking for. In the documentation, it explains the Event Property "3D Position Randomization" but does not cover "Min/Max Position Randomization" as it is in the current version of Designer. Could someone briefly describe the difference?

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We split the 3D Position Randomisation event property into two. The 3D Max Position Randomization property, as the name suggests, represents the maximum distance by which an audible event will be offset from its in-game emitter. The 3D Min Position Randomization property complements this by defining a radius which the event’s sound will [i:wnl13tjt]never[/i:wnl13tjt] appear to originate from. For obvious reasons, 3D Max Position Randomization can’t be less than 3D Min Position Randomization.

By keeping 3D Min Position Randomization at zero and setting the value of 3D Max Position Randomization to a positive value, you can mimic the behavior of the old 3D Position Randomization property. For example, If you set 3D Max Position Randomization to five and 3D Min Position Randomization to 0, an event could sound like it comes from anywhere between zero and five game distance units away from its emitter.

3D Min Position Randomization gives you a few more options, however, by allowing you to set an event’s apparent location to never be within a certain distance of its actual position. For example, If you set both the 3D Max Position Randomization and 3D Min Position Randomization to six, the event will always appear to originate from a point exactly six game distance units away from its emitter’s location, but in a random direction.

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Perfect. Thank you!

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