1. create an empty event
  2. built banks, ran game, loaded event description. Playing this event description in this state succeeds, but is silent.
  3. connected to the game
  4. I modified the event while the game was connected (added a wav file that was on a network location)
  5. I then tried triggering it in the game and got this:

    ntdll.dll!_NtRaiseException@12() Unknown
    ntdll.dll!_KiUserExceptionDispatcher@8() Unknown
    > fmodstudioL.dll!FMOD::InstrumentPreloadVisitor::visitWaveformInstrumentModel(FMOD::WaveformInstrumentModel * instrument) Line 1958 C++
    fmodstudioL.dll!FMOD::WaveformInstrumentModel::accept(FMOD::InstrumentModelVisitor * visitor) Line 316 C++
    fmodstudioL.dll!FMOD::TimelineInstance::preloadSounds() Line 3895 C++
    fmodstudioL.dll!FMOD::EventInstance::preloadSoundData() Line 5848 C++
    fmodstudioL.dll!FMOD::Studio::Handle<FMOD::Studio::EventDescription>::Impl::createInstance(FMOD::Studio::Handle<FMOD::Studio::EventInstance>::Impl * * impl) Line 1425 C++
    fmodstudioL.dll!FMOD::Studio::EventDescription::createInstance(FMOD::Studio::EventInstance * instance) Line 2102 C++

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Hi clevijoki,

Sending wave files across the network to the game is not supported by the LiveUpdate system. It is planned for the future but we don’t have a firm date yet. It shouldn’t crash so we will fix that, but this isn’t expected to work in the current version.

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