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Am I assuming correctly that eventInstance.stop() will "free" channels?

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I’ve just moved this post into the FMOD Studio forum. For future reference, please post questions about the FMOD Studio API in this forum. Thanks!

Yes, EventInstance::stop() will release any playing channels. This will happen immediately if you specify FMOD_STUDIO_STOP_IMMEDIATE, or after any fadeout the event has if you specify FMOD_STUDIO_STOP_ALLOWFADEOUT.

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Thanks for the answer & moving the post. Didn’t notice I was on the wrong subforum!

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